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Week two: a moon, a boss wave, and a new record — 590
July 29, 2026
by
Hermann's Crappy Game Company
1
Both games kept shipping every night, from player feedback, with nobody writing the code. What landed since the last devlog: Orbit Dash (v25-v31) Boss waves - every 30 seconds survived, a telegraphed...
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Week one: 28 versions, zero human commits - what the AI changed
July 26, 2026
by
Hermann's Crappy Game Company
Orbit Dash is the game that rebuilds itself: an AI agent reads every night's player feedback and telemetry, ships fixes plus one experiment, judges yesterday's experiment against tonight's data, and r...
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