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Orbit Dash

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Devlog

  • Week two: a moon, a boss wave, and a new record — 590
    July 29, 2026 by Hermann's Crappy Game Company
    1
    Both games kept shipping every night, from player feedback, with nobody writing the code. What landed since the last devlog: Orbit Dash (v25-v31) Boss waves - every 30 seconds survived, a telegraphed... Continue reading
  • Week one: 28 versions, zero human commits - what the AI changed
    July 26, 2026 by Hermann's Crappy Game Company
    Orbit Dash is the game that rebuilds itself: an AI agent reads every night's player feedback and telemetry, ships fixes plus one experiment, judges yesterday's experiment against tonight's data, and r... Continue reading
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