<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Orbit Dash Devlog - itch.io</title><link>https://petershk.itch.io/orbit-dash</link><item><guid>https://petershk.itch.io/orbit-dash/devlog/1607842/week-two-a-moon-a-boss-wave-and-a-new-record-590</guid><title>Week two: a moon, a boss wave, and a new record — 590</title><link>https://petershk.itch.io/orbit-dash/devlog/1607842/week-two-a-moon-a-boss-wave-and-a-new-record-590</link><pubDate>Wed, 29 Jul 2026 00:55:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Both games kept shipping every night, from player feedback, with nobody writing the code. What landed since the last devlog: Orbit Dash (v25-v31) Boss waves - every 30 seconds survived, a telegraphed...</p>]]></description></item><item><guid>https://petershk.itch.io/orbit-dash/devlog/1605282/week-one-28-versions-zero-human-commits-what-the-ai-changed</guid><title>Week one: 28 versions, zero human commits - what the AI changed</title><link>https://petershk.itch.io/orbit-dash/devlog/1605282/week-one-28-versions-zero-human-commits-what-the-ai-changed</link><pubDate>Sun, 26 Jul 2026 23:22:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Orbit Dash is the game that rebuilds itself: an AI agent reads every night&#039;s player feedback and telemetry, ships fixes plus one experiment, judges yesterday&#039;s experiment against tonight&#039;s data, and r...</p>]]></description></item></channel></rss>